I am an iOS and Mac app developer from Chicago, IL who created one of the first iPhone games back in 2007 before the SDK and AppStore was created. I have since continued to work full time on developing iPhone, iPad and Mac apps.

Other than being an iOS geek, I'm also a big game geek who has been writing FAQs, websites and guides for many video games since the early 90s. I currently run one of the longest running Mortal Kombat fansites The Realm of Mortal Kombat (aka TRMK).

Want to know more? or I can be found on Twitter as @McCarron

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iPhone, iPad & Mac Projects


Shanghai Mahjong
for Mac, iPad and iPhone!

Obsessed With... Trivia

Leonard Maltin's Movie Guide

Wine Enthusiast Guide

Blackjack 21

ClickToFlash

Web Projects


The Realm of Mortal Kombat

 

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Patrick McCarron's
Infinite Shamrock

 

January 22
2010
It’s got to be so annoying to compete with Apple, at anything really, because it’s not like they’re doing something fucking crazy. Everybody’s had these ideas before. The difference, and this is grim if you are a competitor, but the difference is that everyone else spends a lot of time (and often, money) determining why those things aren’t possible. And then it comes out, for real, only you didn’t make it. Some other guys did. And when you come out with what is (on paper) a better version of the same thing, maybe even multiple times over, it’s too late. You made a “product” to compete with their “product,” tastefully arranging your regiment, only to discover that they hadn’t made a product at all - they made a narrative. A statement about how technology should interface with a life.

— Jerry “Tycho Brahe” Holkins from the article that goes along with today’s great Penny Arcade comic about “The Tablet”.